This panel was talking about a project used for people with disabilities through a project called "The Freedom Project." People with varying disabilities would express themselves through art in second life as well as outside. It was mentioned that art ha the power to decrease recovery time from any sort of illness, in fact, it was stated that the person did not even have to author any work, just enjoy artwork while they are infirmed, or if it is permanent just incorporate it into their lives to give them more meaning. It is therapeutic for the individuals doing the work. The project culminated in a finished show in second life of the artists work, and the project thankfully had enough funding to create a printed book containing all the work to be sent to each individual involved as a memory of the project. The speakers said they were worried at the start that they would not be able to find enough people with disabilities to participate, or that the work at the end would have to be viewed through a lens that disabled people made it. In the end it was a great, and high quality work was presented. Unfortunately, I did not go to the event after the panel, and figured I could just go see it myself on my own, but it was not available through the website, and if it is available at all I can't find it (it lists on the website that it ran through February so I think I missed the boat tonight when they left.) It's great learning about new things possible in second life. Previously in the business program I was in, I took a class entirely on the economics/business of second life, and I didn't venture out or even really think there was much more. I'm glad I heard that there are projects like this one around, and that people are doing good things with second life that are very creative. They read a fair amount of quotes from those in the project,a dn many said it saved their lives, whether it be in the literal sense or in that it gave them happiness and meaning again.
Saturday, April 12, 2014
Machinima 2
I had no idea what Machinima was this morning, I've been to two conference events about it, and it opened my eyes a lot to it.
The event was a panel who spoke about their use of machinima in education. Machinima is typically for instruction, but one panelist really stuck out to me. He spoke about how he learned FROM machinima. He and his group tried to make comedy videos. He discussed how it opened his eyes to creativity, and gave him a reason to be creative, and helped him broaden his skills. In one video, he added a dancing avatar to real video, and in another he was part of a team making a comedy video. I really thought that was out of the box, to venture out into other ideas, and to flip it by having the learner on the creating side of it. Another panelist I liked spoke about her experience being a hybrid course professor in Venezuela, and how it brought the language barrier down a good amount because in that area there is a diverse language difference.
These are links to the machinima comedies:
https://www.youtube.com/watch?v=k93vcqwbdNQ
https://www.youtube.com/watch?v=GUJXUahrOnI
The event was a panel who spoke about their use of machinima in education. Machinima is typically for instruction, but one panelist really stuck out to me. He spoke about how he learned FROM machinima. He and his group tried to make comedy videos. He discussed how it opened his eyes to creativity, and gave him a reason to be creative, and helped him broaden his skills. In one video, he added a dancing avatar to real video, and in another he was part of a team making a comedy video. I really thought that was out of the box, to venture out into other ideas, and to flip it by having the learner on the creating side of it. Another panelist I liked spoke about her experience being a hybrid course professor in Venezuela, and how it brought the language barrier down a good amount because in that area there is a diverse language difference.
These are links to the machinima comedies:
https://www.youtube.com/watch?v=k93vcqwbdNQ
https://www.youtube.com/watch?v=GUJXUahrOnI
Nursing informatics
A nursing informatics instructor from Devry who uses secondlife for her class gave a workshop showing some of the simulations she made for the students and spoke about her class.
There were a couple of obstacles getting the students to use secondlife. Part of an eight hour orientation was used to get the users into secondlife. None of the users, CIS undergraduates and Nursing Graduate students who were taking the course had any experience in secondlife. The nursing students had a barrier in rezing and using the advanced features of secondlife, while her CIS students, they had a barrier for the nursing content.
The users are students of the class- they have to do a practicum, and students have the option to do their practicum in secondlife. This started out as something for users who could not find or were unable to find somewhere to do a practicum, or they had one lined up and then the rug was pulled underneath them, like in the example we had with the border patrol, where they lost their ability to have a place to do their "on-the-ground" activity.
I thought this was a cool idea and had a lot to do with my final project, and I got a lot of ideas for it. I even copied some stuff from here to save to use later for it (:
There were a couple of obstacles getting the students to use secondlife. Part of an eight hour orientation was used to get the users into secondlife. None of the users, CIS undergraduates and Nursing Graduate students who were taking the course had any experience in secondlife. The nursing students had a barrier in rezing and using the advanced features of secondlife, while her CIS students, they had a barrier for the nursing content.
The users are students of the class- they have to do a practicum, and students have the option to do their practicum in secondlife. This started out as something for users who could not find or were unable to find somewhere to do a practicum, or they had one lined up and then the rug was pulled underneath them, like in the example we had with the border patrol, where they lost their ability to have a place to do their "on-the-ground" activity.
I thought this was a cool idea and had a lot to do with my final project, and I got a lot of ideas for it. I even copied some stuff from here to save to use later for it (:
This is a long one.....gonna go about this with bullets with what I found most interesting from this panel.
Things we thought of a long time ago haven't been achieved yet-
There are things we thought of in 1980 that we thought would be available in 1985, we have to realize this and see that our ideas that secondlife is going to be in amazing hd in five years (we said this in 2008) didn't materialize, or even see ANY progress. Everything is dynamic and we need to make sure we don't try and "predict" the future.
They talked about worlds that have came and went, and how secondlife has emerged as the most used one.
On marketing (paraphrasing, only slghtly)
"breast physics and monster movement, two things that weren't even on the radar before are way more important, we see now."
This was said when talking about what we are trying to head toward, and what has been popular n the past and why secondlife has been sputtering instead of exploding.
Comparison to photoshop/adobe development
New versions of photoshop were more moving tools around and small improvements, which made it worse temporarily for users. Same things might be true here, if a new version came out the old users might be turned off, they might have a temporary loss of legacy users.
Mention of Warcraft!
Warcraft starts users off with one button, and small achievements.
Ipods/phones have one button, and an immediate gratification.
Throwing everything at the user at once with secondlife with no gratification is suicide, new users will immediately leave, as I was compelled to (my first time was for a class, so I had to power through it.)
"I hate to use the word quest........but the curve needs to be fun.......There needs to be a blend of learning and questing."
Next 12-18 months forward questions-
Public perception of slgo- sl is passing the buck to third party- but their brand name is on it, a bad move to push off blame, and a bad culture. A must- have to improve to stay alive, mobile is very important.
Revenue model for linden labs- let creative communities, users, take control, then it will be a healthier environment.
Game development- They suggest that people should be able to create games in secondlife, which would give people motivation to enter as developers, and as users, as well as open up a new dimension for secondlife.
Things we thought of a long time ago haven't been achieved yet-
There are things we thought of in 1980 that we thought would be available in 1985, we have to realize this and see that our ideas that secondlife is going to be in amazing hd in five years (we said this in 2008) didn't materialize, or even see ANY progress. Everything is dynamic and we need to make sure we don't try and "predict" the future.
They talked about worlds that have came and went, and how secondlife has emerged as the most used one.
On marketing (paraphrasing, only slghtly)
"breast physics and monster movement, two things that weren't even on the radar before are way more important, we see now."
This was said when talking about what we are trying to head toward, and what has been popular n the past and why secondlife has been sputtering instead of exploding.
Comparison to photoshop/adobe development
New versions of photoshop were more moving tools around and small improvements, which made it worse temporarily for users. Same things might be true here, if a new version came out the old users might be turned off, they might have a temporary loss of legacy users.
Mention of Warcraft!
Warcraft starts users off with one button, and small achievements.
Ipods/phones have one button, and an immediate gratification.
Throwing everything at the user at once with secondlife with no gratification is suicide, new users will immediately leave, as I was compelled to (my first time was for a class, so I had to power through it.)
"I hate to use the word quest........but the curve needs to be fun.......There needs to be a blend of learning and questing."
Next 12-18 months forward questions-
Public perception of slgo- sl is passing the buck to third party- but their brand name is on it, a bad move to push off blame, and a bad culture. A must- have to improve to stay alive, mobile is very important.
Revenue model for linden labs- let creative communities, users, take control, then it will be a healthier environment.
Game development- They suggest that people should be able to create games in secondlife, which would give people motivation to enter as developers, and as users, as well as open up a new dimension for secondlife.
Machinima
Machinima is a term used for using "cinema" by making videos of immersive environments, like this one https://www.youtube.com/watch?feature=player_embedded&v=uxgx9ie1TJ0. The camelot project (camelotproject.eu) gave a presentation on their use of machinima in learning language. They have a lot of good videos for learning language, and it's great because people can make their own without high technical expertise, even though there's really (as far as I can tell) no one specific software to record videos for learning purposes. The one flaw I see with this is that there are already a lot of these in existence. After watching videos on camelotproject, I was just thinking that you could just find a movie to show students, find resources out there that already exist, books, videos, etc. I don't see how we could connect actually using secondlife with these videos. In fact, I think it would be better for students to visit secondlife to talk live with instructors and others. While I think it's useful that instructors can create their own videos, I find it hard to think thi is evolutionary.
Game Design Keynote Speech
David Gibson from Curtin University gave a keynote speech on Game Design at the VWBPE. Though I was excited from the title, it ended up being very technical. He mentioned that the results were from a MOOC, and that there were over 300 gigabytes of data collected, but even from intent listening and rereading the t2speech, I couldn't follow as deeply as I wanted. Maybe my solution should be to attend more of these so I can learn how to follow better and be able to scratch the surface. Really interesting things were mentioned, like eye tracking, that I wished he went into more. Overall, it was a good experience, I think the language might be a little above my level (also, WAY above my statistics level) I definitely flexed my brain a little being there and trying to follow along with the data. His wording was very technical, and I'm going to look him up and try to find more on his research because I would love to know the method used to study a MOOC.
Wednesday, April 9, 2014
WoW Presentation
I loved the WoW presentation! It really brought everything full circle. I feel like we've been only scratching the surface with WoW, questing and leveling up and not really connecting it to education. Yes, we touched the obvious ones, economics and writing about it, but the presentation brought in the social skills aspect. I was especially intrigued about the management style portion. The fact that you could use it as a workplace social area and for mentorship is really a great idea. I would disagree on one thing, however. I don't think it would be easy to get grants, I think it would be extremely difficult. I don't think anything but an economics class would be able to. The fact that the reading level is at 7th grade, and that the game is based on violence and adult themes are a terrible combination. For older students that would arguably be able to handle the violence, the world is not mature enough to be challenging for them socially, arguably, and where it would be socially appropriate, the violence would be too high. All in all I thought it was great presentation, obviously well rehearsed by good speakers, and it covered a broad range of topics.
I recorded the event for everyone to see, sorry the beginning was a little cut off, my trial was expired for the program I planned to use so I had to rush to download a new one. About a minute of the beginning was cut.
Here you go: http://www.youtube.com/watch?v=xGMIHNdXJtU&feature=youtube_gdata
I recorded the event for everyone to see, sorry the beginning was a little cut off, my trial was expired for the program I planned to use so I had to rush to download a new one. About a minute of the beginning was cut.
Here you go: http://www.youtube.com/watch?v=xGMIHNdXJtU&feature=youtube_gdata
Subscribe to:
Posts (Atom)











